METHODOLOGY TO CREATE DIGITAL AND VIRTUAL 3D ARTEFACTS IN ARCHAEOLOGY

Authors

  • Calin Neamtu Department of Design Engineering and Robotics, Technical University of Cluj-Napoca http://orcid.org/0000-0003-0899-0451
  • Radu Comes Department of Design Engineering and Robotics, Technical University of Cluj-Napoca

DOI:

https://doi.org/10.14795/j.v3i4.206

Keywords:

digital artefacts, virtual artefacts, digitization, 3D laser scanning, archaeology

Abstract

The paper presents a methodology to create 3D digital and virtual artefacts in the field of archaeology using CAD software solution. The methodology includes the following steps: the digitalization process, the digital restoration and the dissemination process within a virtual environment. The resulted 3D digital artefacts have to be created in files formats that are compatible with a large variety of operating systems and hardware configurations such as: computers, graphic tablets and smartphones. The compatibility and portability of these 3D file formats has led to a series of quality related compromises to the 3D models in order to integrate them on in a wide variety of application that are running on different hardware configurations. The paper illustrates multiple virtual reality and augmented reality application that make use of the virtual 3D artefacts that have been generated using this methodology.

Author Biographies

  • Calin Neamtu, Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
    Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
  • Radu Comes, Department of Design Engineering and Robotics, Technical University of Cluj-Napoca
    Department of Design Engineering and Robotics, Technical University of Cluj-Napoca

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Published

2016-12-30

Issue

Section

Digital and Virtual Archaeology

How to Cite

METHODOLOGY TO CREATE DIGITAL AND VIRTUAL 3D ARTEFACTS IN ARCHAEOLOGY. (2016). JOURNAL OF ANCIENT HISTORY AND ARCHAEOLOGY, 3(4). https://doi.org/10.14795/j.v3i4.206

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